10 Degrees

Lead Artist, Lead Programmer


  • Developed in Unity
  • Released on iOS App Store and Google Play Store
  • Developed by a 4 person LLC called Abaca Games
  • Proceeds donated to Third Millenium Alliance to plant trees

10 Degrees is a 2D climate action mobile game. The player plays as several different characters each engaged in their own story: from Victoria, the whistleblower of a company engaged in acts that destroy the environment, to Deandra, a high schooler with a mission to plant trees. 10 Degrees is targeted towards middle schoolers and high schoolers, who will learn the impact their mundane in-game choices can have on the environment.


  • Working 8 hours a day through Summer 2019 as a co-owner of the LLC.
  • Creating all character art and designs, promotional art, and UI designs.
  • Developing and bugfixing several core features in Unity and C#.
  • Working with contract workers to create promotional materials, such as fliers, wallpapers, and trailers.
  • Visiting multiple high schools to playtest the game with real students.
  • Creating and giving presentations to pitch for funding from an organization called optiMize.
  • Working closely and giving feedback to other teams in the optiMize cohort during the summer of 2019.


Character Art & Design

  • All character visual designs conceptualized, drafted, and iterated into final designs.
  • All character 2D sprites created in Paint Tool SAI and Adobe Photoshop.
  • All characters have a multitude of different expression sprites (e.g. happy, sad, angry).
  • 62 character sprites total.

Narrative Event Illustrations

  • Implementing narrative "events" in the game, where overlaying pictures that illustrate those special events can be unlocked.
  • All illustrations created in Paint Tool SAI and Adobe Photoshop.
  • 6 narrative event illustrations created.

Logo Design & Creation

  • Themed logo based on nature, hence the green and the leaves.
  • Designing a custom typeface to convey a playful, tropical message.
  • Logo designed and illustrated in Paint Tool SAI and Adobe Photoshop.

Promotional Material

  • Designed to be eye-catching and to interact with an audience on social media.
  • Illustrations creatd in Adobe Illustrator, Paint Tool SAI, and Adobe Photoshop.
  • Also created cover art pictured at top of page in multiple resolutions.

Introduction Sequence Slides

  • Referenced real images of forest fires and trees to create an introduction sequence for the narrative.
  • Designed UI for the introduction sequence and text.
  • 6 slides illustrated in Paint Tool SAI and Adobe Photoshop.

Miscellaneous Sprites & UI

  • Stylized to match style of previous UI artist.
  • Sprites illustrated in Paint Tool SAI, Adobe Illustrator, and Adobe Photoshop.
  • Sprites imported Unity, then functionality implemented in multiple C# scripts.